When I travel to conferences and speak with people about their agile UX experiences I come across a lot of repeat questions. Most of these pleas for help are about time management, rapid design sketching, traditional usability approaches, group design mentality, lack of support for UI development, and let’s not forget meeting burnout.
Even today UI designers hear the word AGILE and there mind is flooded with demon visualizations straight out of Dante’s Inferno. Why has this methodology caused so many headaches to UI Designers world wide? Why are they terrified? Can we beat them, or should we join them?
Over the course of time I’ve developed my own hybrid proto-typing approach for graphical mocks. There are several benefits I have discovered by streamlining this hybrid process.
First off let me state it’s been awhile since I have posted. This is mainly because projects have kept me busy.
Lately, I’ve been trying to push the power of paper-prototyping. It’s a tough concept to get across though because some just don’t see the value. In fact, the customer, BA, Product Owner, just want you to show the customer a mocked up (coded) prototype. This is nerve racking because problems and issues in the design can be ferreted out much quicker using the paper prototyping method.