This is the third article in my long running series on Agile and User Experience Design. I have a feeling this will generate quite a bit of discussion and as an experiment I will also post this on my Google + stream. Let’s get started shall we.
As a UX professional, agile is less about a methodology and more about adaptive design practices. It’s about taking all of your “UXPERIENCES” and squeezing them into a magic box and then pulling out the tool, item, or design pattern you need. It’s about taking business requirements and using an idea to formulate working models and design concepts. The tools are not the Swiss army knife, you are! The key to making Agile UX work for you is the ability to draw upon experiences and resources quicker and faster. You need to be able to filter what’s important and what isn’t.
Today for lunch I decided to swing by Jack in the Box. Little did I know I was about to have a unique UI experience. Upon arriving we were introduced to the brand new (at least in this area) self order system. And thus began my customer experience.
This morning I came across a great article on Overdesign for IPHONE applications. While the article focuses primarily on new IPHONE design the same holds true for all aspects of UI Design. Consistency is your key to a usable application.
So I am bringing back the UI design challenge and wanted to try this a bit different. I want this to be an interactive experience. If you listen to my audio blog posts: http://boo.fm/b29310. I talked about recent research I was conducting to locate a new house.
The other day I was pumping some gas at the gas station only to be accosted by the latest in drive by guerilla marketing. Nowadays, it is quite common to find little kiosks setup outside of major business selling everything from makeup to car polisher. It’s as if the strip mall has come to us. It’s like carnies are part of everyday life now. And this is where my story begins – (cue flashback).
Over the course of time I’ve developed my own hybrid proto-typing approach for graphical mocks. There are several benefits I have discovered by streamlining this hybrid process.
Welcome to my first in a series of design processes instructions and examples. These are setup in such a way as to walk you through development cycles in relation to creating, producing, usability testing, and execution from a UI Design stand point.
What makes a good design? Is it the process of creating the design, the aesthetic, or the usability? Does increasing a complex process for design force it to be good, or hinder a web application’s creative possibilities?
The House that Jack Built…Is Crumbling Down
Let’s say you are a contractor building a new home for an unknown family. Looking at your deadline you realize you aren’t going to make it on time. It’s time to do something to solve the problems. What can be cut first?