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	<title>UI DESIGN GUIDE - Web Application Design, Design Examples, Design Lessons</title>
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	<description>Exploring The World Of Web Application Interface Design By Design Examples, Lessons, And Real Project Design Examples.&#34;</description>
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		<title>SXSW 2012 &#8211; Day 3 &#8211; UX Extravaganza, UX Tools, And What&#8217;s Next</title>
		<link>http://www.uidesignguide.com/2012/03/11/sxsw-2012-day-3-ux-extravaganza-ux-tools-and-a-day-full-of-ux-tradeshow/</link>
		<comments>http://www.uidesignguide.com/2012/03/11/sxsw-2012-day-3-ux-extravaganza-ux-tools-and-a-day-full-of-ux-tradeshow/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 15:46:14 +0000</pubDate>
		<dc:creator>uidesigner</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[sxsw 2012]]></category>
		<category><![CDATA[Usability Test]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[css 3]]></category>
		<category><![CDATA[css 4]]></category>
		<category><![CDATA[css specs]]></category>
		<category><![CDATA[css standards]]></category>
		<category><![CDATA[sxsw interactive]]></category>
		<category><![CDATA[sxsw ux tools]]></category>
		<category><![CDATA[ux tools]]></category>

		<guid isPermaLink="false">http://www.uidesignguide.com/?p=1705</guid>
		<description><![CDATA[Well it’s day 3. And day 2 was a blur as it tends to be. Day 3 starts a little later with my frist session being on UX Tools. I’m curious to see what they will  cover in regards to new quick UX tool technology. While I wait and since there is no one around [...]]]></description>
			<content:encoded><![CDATA[<p>Well it’s day 3. And day 2 was a blur as it tends to be. Day 3 starts a little later with my frist session being on UX Tools. I’m curious to see what they will  cover in regards to new quick UX tool technology. While I wait and since there is no one around to talk to directly I figured I would share a little bit about what some of the planned events are today.</p>
<p>I plan on making it over to Nokia and trying out the new Lumia 900. I’m curious to see how this windows phone 7 device performs and why I may switch from the ever present IPHONE to this new device (pending on hands on today.).</p>
<p>Now out of my head and let’s see what techniques are illustrated…</p>
<p>Soucy – Usable Iterface</p>
<p>Rosenstien – Salesforce</p>
<p>summers – Paypal</p>
<p> </p>
<p><strong> Focus Group:<br/>
</strong></p>
<ul>
<li>Formality doesn’t have to be a necessity</li>
<li>You don’t have to be hidden</li>
<li>Group can happen at any time ( I like the guerrilla usability approach)</li>
<li>Individual assignments can be made</li>
</ul>
<p> </p>
<p><strong>Site Study / Field Research<br/>
</strong></p>
<ul>
<li>Essentially ethnographic, in person research, immersion in the world.</li>
</ul>
<p><strong>Eye Tracking </strong></p>
<p>Baseline cost is extremely high 10-20k for a machine (3k rental) – this is from a previous conversation I have had. Used with other research methods I think it would be sweet.</p>
<p><strong>Unmoderated Testing</strong></p>
<p>A boatload of tools in this field. I’ve tried a few, but still prefer to do quick Guerilla usability testing due to REAL world time constraints. This is all about Practical &amp; Rapid UX.</p>
<p><strong>High Fidelity Prototypes</strong></p>
<p>Everything looks great on paper<br/>
Iterative testing can’t teach you flow.</p>
<p> </p>
<p><strong>My Conclusion Based Upon My Experience</strong></p>
<p>So I wanted to add my two cents into some of the usability testing research methods above.</p>
<p>No matter which technique you use, the best UX person uses the right tool for the right job. You may need to use high fidelity prototyping for business sign off. You may want to build more interactive prototypes (I recommend this if you are have a lot of behavioral interaction). You might not have a huge budget so testing tools like eye tracking and field research are not going to be cost effective. In the end it is better to do something than nothing.</p>
<p>A lot of times people ask me what I do for testing? I prefer a mix of in person, field research, prototyping, rapid iteration, and task based questioning. I love springing a new interface on an unaware tester. Controlling what the task is you are trying to test though is the key to getting “real” feedback instead of generalized.</p>
<p>You want to look for patterns in your testing techniques and see where overlap in results happen. This gives you some power and validity to the decisions you have made, or may need to change. Knowing what technique to use when and why is what experience helps you determine. You just need to jump in and get building. Throw out the methods that work for you and always try new techniques.</p>
<p>Remember as a User Experience designer technology changes fast. We constantly have to update our skills and knowledge and not necessarily blanket testing with old methods. New interfaces and new designs are going to happen. Learn what the weakness and strengths are of each method in relation to your product.</p>
<p> </p>
<h2>Up Next CSS 4 – The Future!</h2>
<p>A very nice collection of CSS spec writing people on this panel. This should be an interesting panel.</p>
<p>flexbox – should have browser support by years end. This means we have a few years before we can use this as a standards.<br/>
grid -<br/>
new filters: Don’t confuse this with IE filter</p>
<p>@supports -</p>
<p>Fallbacks are still going to be hard without using modernizer – one recommended strategy for the future.  Nice to know that CSS 3 is marketing term only based after CSS2.  In case you want to help you can right use case tests to help get the tests valdiated.</p>
<p>http://www.w3.org/TR/CSS/</p>
<p>http://wiki.csswg.org/test – This is if you want to submit a test suite – for the CSS spec. This will help to get more of the spec into real world browsers.</p>
<p><strong>CSS Pre-processors</strong><br/>
“We are looking at pre-processors for re-routes to see what we can improve in the tech.” – Atkins</p>
<ul>
<li>Variables</li>
<li>Nesting</li>
<li>Mixins</li>
</ul>
<p>Candidate Recommendations &amp; Shift that causes confusion to dev. (good insight here into the process)</p>
<ul>
<li>Edits, Changes, Errata Process requires change back to working draft.</li>
<li>Module issues that are not truly ready for candidate recommendations – CSS 3 text module &amp; type setting placement, CSS ruby module,</li>
</ul>
<p><strong>Why are the specs so complex?</strong></p>
<p>The specs are designed for the implementor. The spec audience is for the browser implementors – the developer would be the 2nd audience. This explains why a lot of the spec becomes extremely confusing and why you need to seek out – true usage scenarios to development. This was interesting because of a question asked in the room.</p>
<p>How many people have found ready the CSS spec? About 100 people rasied hand.</p>
<p>How may people have found what they need? –  about 10 people with hands still up.</p>
<p>That sounds like a problem that could be solved – Couldn’t there be a tighter connection been demonstration and the spec?</p>
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		<title>SXSW 2012 &#8211; Day 2 &#8211; HTML Debugging, HTML 5, Panels, Topics, And Networking</title>
		<link>http://www.uidesignguide.com/2012/03/10/sxsw-2012-day-2-html-debugging-html-5-panels-topics-and-networking/</link>
		<comments>http://www.uidesignguide.com/2012/03/10/sxsw-2012-day-2-html-debugging-html-5-panels-topics-and-networking/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 17:10:32 +0000</pubDate>
		<dc:creator>uidesigner</dc:creator>
				<category><![CDATA[design mentality]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[sxsw 2012]]></category>
		<category><![CDATA[HTML debugging]]></category>
		<category><![CDATA[HTML design]]></category>
		<category><![CDATA[html tools]]></category>

		<guid isPermaLink="false">http://www.uidesignguide.com/?p=1685</guid>
		<description><![CDATA[The first extremely packed day is about to start. I begin the morning with “The State of Browser Develeoper Tools.  To start off I am quite aware of many of the examples they are showing. There are examples from each of the browsers (IE, Chrome, Opera). The IE browsers tools are nice for IE DEV [...]]]></description>
			<content:encoded><![CDATA[<p>The first extremely packed day is about to start. I begin the morning with “The State of Browser Develeoper Tools.  To start off I am quite aware of many of the examples they are showing. There are examples from each of the browsers (IE, Chrome, Opera). The IE browsers tools are nice for IE DEV 10 to emulate 9, 8, 7.   Of course 10 will come out on windows, so how many people will actually be able to use this. What you have below are some really quick notes.</p>
<p>Several of the tools covered include: Shadow a new mobile tool that “shadows’ your browser as you view sites on multiple connected devices. S<a href="http://labs.adobe.com/technologies/shadow/">hadow the possibilites with adobe labs example.</a></p>
<p>Manifest-validator – This basically for verify that you have accurate cache manifest for offline app storage</p>
<p>The web standard groups around web tool <a href="http://www.w3.org/2011/08/browser-testing-charter.html">browser &amp; validation: </a></p>
<p>One good thing I discovered was the ability to debug jsfiddle.net code in chrome dev tools by selecting the “iframe” of the window.</p>
<p> </p>
<p><strong>HTML 5 APIS:</strong></p>
<p>Up next is a bevy of HTML 5 related items.</p>
<p>kaazing.com/demo – Some neat HTML 5 demos with IOS</p>
<p><strong>What Might We Do?</strong></p>
<ul>
<li>Real-time updates of content on a single page</li>
<li>Multiple people seeing activity immediately</li>
<li>Multiple web windows &amp; devices at the same time</li>
</ul>
<div/>
<div><strong>Resources</strong></div>
<div>
<ul>
<li><a href="http://5by5.tv/webahead">The Web Ahead Site</a></li>
</ul>
</div>
<p> </p>
<p><strong> Grownup CSS</strong></p>
<p>This portion is a work in progress and more just a train of thought. So if you see this please be ware with me.</p>
<p>This is supposed to be a different approach to working with css. I arrived a little late to the panel, so still trying to digest what some of this particular speakers best practices are.</p>
<p>Utilizing media queries:</p>
<p>https://github.com/ahume/selector-queries</p>
<p> </p>
<p>Creating a new symantic  i class – for example to reuse the class. The point here is to separate the element even more from the content.</p>
<p>Global Experience Language – (BBC example):</p>
<p><a href="http://paulrobertlloyd.com/about/styleguide/">Paulrobertllyod.com  </a></p>
<p> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>SXSW 2012: Updates Day 1 &#8211; Start-up Tips and Examples</title>
		<link>http://www.uidesignguide.com/2012/03/10/sxsw-2012-updates-day-1-start-up-tips-and-examples/</link>
		<comments>http://www.uidesignguide.com/2012/03/10/sxsw-2012-updates-day-1-start-up-tips-and-examples/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 05:18:30 +0000</pubDate>
		<dc:creator>uidesigner</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[sxsw 2012]]></category>
		<category><![CDATA[startup conversation]]></category>
		<category><![CDATA[sxsw startup]]></category>
		<category><![CDATA[sxswi]]></category>

		<guid isPermaLink="false">http://www.uidesignguide.com/?p=1668</guid>
		<description><![CDATA[At long last I get to relax and sit down to a panel. After standing in line for around 2 hours I feared I wouldn’t make it to a single panel. The weather is horrific and we shall see how good everything ends up to be. Exhaustion has already set in. As usual the wait [...]]]></description>
			<content:encoded><![CDATA[<p>At long last I get to relax and sit down to a panel. After standing in line for around 2 hours I feared I wouldn’t make it to a single panel. The weather is horrific and we shall see how good everything ends up to be. Exhaustion has already set in. As usual the wait in line has generated some new networking. The thing about SXSW is you are always on. So get ready to interact.</p>
<p>I’m sitting down in <em>How Start-Ups Do Deals with Industry Titans.</em></p>
<p>The panel consists of “TITANS” Google, Intuit, Freshbooks, Batchbook, and Olark, American Express</p>
<p><strong>Q: Partnership Evaluation: What’ matters most?</strong></p>
<p><em>Resources, Strategic Alliance &amp; Partner Alliance, Gap Filling, Delighters (Check out a good <a title="Delighers" href="http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version" target="_blank">slideshare from Stephen Anderson </a> on this topic.) </em></p>
<p><strong>Q:What Questions Should Be Asked?</strong></p>
<p>You need to look at the strategic alignment. Barnett “How well do your customers map” to the strategic values and goals of the large company.</p>
<div>Shah made a good comment about</div>
<div>What’s the vision of your product. (I wrote an article on <a title="Vision, Values, of A Product" href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;cts=1331335480650&amp;ved=0CDYQFjAA&amp;url=http%3A%2F%2Fwww.uidesignguide.com%2F2008%2F04%2F12%2Fseries-1-web-application-design-wheres-the-vision-whats-the-value%2F&amp;ei=To9aT-3eMKOy2wXM653tDg&amp;usg=AFQjCNGDB5aUSL-lgbnboIfA4sYiEdPixQ&amp;sig2=K6S4N86oITPOEP-5QLczYQ" target="_blank">understanding product vision a few years back</a>.)</div>
<div/>
<div>
<p><strong>Q:How Do You Meet The Titan?</strong></p>
<p>It’s all about networking is the general consenus among the panelists. Meet the Titans at events like SXSW, meet them through other groups. Build a magnetic business.  They need to take this advice to heart at Freshbooks.</p>
<p><em>Author note I like freshbooks, but it e-mails me way too many times and that drives me away from the product. If I am using your product and a fan of your product don’t constantly engage me. Especially, if the email doesn’t tell me about new products features. </em></p>
<p>Be aware of trying to start the conversations too early with the Titan.  This is a very good point that Shah brought up. Failure to produce the consumer demand for the product or service can totally blow your idea up before it’s ready.</p>
<p><strong>Q:How Do You Know The Titan Is A Good Fit?</strong></p>
<p>Shah “Would you date this person.” – That is a really good point on determining how much the company is investing in the relationship.</p>
<p><strong>Q:Gossip Kills The Product</strong></p>
<p>Keep things confidential.</p>
<p> </p>
<p>A Couple Of Final Notes From Me:</p>
<p>At the end of the panel they started to get a bit off topic. They still said some valuable points that were valuable but started to go further away from the topic. I think this would be more interesting to see smaller companies that are trying to interact with industry titans. The problem though is a lot of this analysis of the relationship has to happen after it has failed or succeeded. The very nature of sharing those secrets while building the relationship can lead to failure.  It’s unique to note that only after experience will you know the secrets to success. It’s really a catch 22.</p>
<p> </p>
<div><strong><br/>
</strong></div>
<p> </p>
<div><strong><br/>
</strong></div>
</div>
<p><img src="http://emiup.e-miles.com/autocredit.do?pc=36RE4MTUMGMR59&amp;icampaignID=446A7F" width="1" height="1"/></p>
]]></content:encoded>
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		<title>SXSW 2012: A Survival Guide For The First Time Interactive Attendees  &#8211; 2012 Edition</title>
		<link>http://www.uidesignguide.com/2012/02/29/sxsw-2012-a-survival-guide-for-the-first-time-interactive-attendees-2012-edition/</link>
		<comments>http://www.uidesignguide.com/2012/02/29/sxsw-2012-a-survival-guide-for-the-first-time-interactive-attendees-2012-edition/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 02:10:52 +0000</pubDate>
		<dc:creator>uidesigner</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[sxsw 2012]]></category>
		<category><![CDATA[south by southwest]]></category>
		<category><![CDATA[sxsw interactive]]></category>
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		<category><![CDATA[sxswi 2012]]></category>

		<guid isPermaLink="false">http://www.uidesignguide.com/?p=1638</guid>
		<description><![CDATA[This will be my 4th year attending SXSW interactive and the one thing I can say is each year the crowd grows by thousands. It’s quite remarkable all the design, thought, inspiration and the rest of the electronic circus you will see. If you try to do it all expect to come down with conference [...]]]></description>
			<content:encoded><![CDATA[<p>This will be my 4th year attending SXSW interactive and the one thing I can say is each year the crowd grows by thousands. It’s quite remarkable all the design, thought, inspiration and the rest of the electronic circus you will see.</p>
<p>If you try to do it all expect to come down with conference plague. Enough talk and on to the tips.</p>
<p>These are based upon my own experiences and those of people I have met each year. I’d love to meet you so be sure to stop and say hi if you run into me.</p>
<h2>SXSW Interactive Survival Tips  List 2012</h2>
<h3>Necessities Before You Go!</h3>
<ul>
<li>Bring a jacket. Some places like the larger keynote speaker areas get cold.</li>
<li>Tylenol, Water (carry it on you), Gum, Cough Drops, Anti-bacterial (trust me you shake a lot of hands and touch a lot of things.)</li>
<li>Bring an umbrella it does rain and certain events are spread out around downtown Austin.</li>
<li>Power strips, power cords, power cables, phones, chargers, notebooks, business cards, extra phone batteries</li>
<li>Find out what social network system will be the flavor of the year. Each year there are some new systems that work to geo-locate people in and around Austin.</li>
</ul>
<h3>Registration &amp; Badges</h3>
<ul>
<li>In the past, picking up your badge has become more efficient. Lots of separate lines and the ability to check in earlier has made this a much better process. Expect to see 1000′s of people all looking at and playing with some digital device. Thus begins the full social connected experience.</li>
<li>Be sure to pick up your “GOODY BAG” but have some place to drop it off (Car, etc) It is HEAVY!</li>
</ul>
<h3>Data Access</h3>
<ul>
<li>WIFI – coverage in years past can get flaky. The amount of additional routers the organizers bring in is crazy, but the amount of data we all consume is crazier.</li>
<li>CELL &amp; DATA RECEPTION – Additional booster trucks are brought in from each carrier and setup around various locations of high usage. I would expect the same thing this year, but this doesn’t always keep up with the demand.</li>
<li>The rooms at the far sides of the convention center and Hilton rooms usually have the worst connections.</li>
<li>Power outlets are crazy hard to find. I personally bring an extension Belkin power outlet with built in charges for USB. This way I can charge all my devices from the hall.</li>
</ul>
<h3>Traffic &amp; Parking</h3>
<ul>
<li>Traffic is busy around the convention center on WORK days. Be sure to leave room for rush hour driving – Even if you are 3 minutes from the convention center. It is a one way so you have to get off on Caesar Chavez and if you pass the convention center you will have to drive back around (it’s very annoying).</li>
<li>Go with the shuttle service. The cost of parking alone will drive you crazy – Not to mention trying to find a parking spot. If you need to park there is the convention center (fills up fast!) – There are also some parking lots down the street from the convention center towards Brazo’s down congress. These also fill up really fast.</li>
<li> If you are more daring several companies offer rides around the down town area (chevy etc..)</li>
<li>You also have the option to take a ride in a bike carriage (can’t remember what they are called) – They will run you about $10.00 one way</li>
<li>For most places you can simply walk around. You shouldn’t need to take a  cab around the venue.</li>
</ul>
<h3>Activities &amp; Food</h3>
<ul>
<li>One of the hardest things to do is to MAKE time to eat. There really is so much going on it’s simply incredibly difficult to eat. The food trucks are awesome. I recommend <a title="MMMPanada" href="http://mmmpanadas.publishpath.com/" target="_blank">mmmpanandas</a>. You can find some of the food trucks right outside of the conference during lunch time. Dinner time you may have to wonder over to Brazos street and find a few.</li>
<li>Lunch is a crazy time and restaurants fill up quick. You may be late for an important panel if you don’t plan accordingly.</li>
<li>Bring snacks!</li>
<li>Good Food: Iron Cactus, Iron Works BBQ,</li>
<li>Starbucks: There is one down the street on Congress I believe, they are usually in the hotel lobbies. There is a coffee place in the bottom of the Hilton as well near the conference center</li>
</ul>
<h3>Panels &amp; Personal Networking</h3>
<ul>
<li>The hallways are a great place to get to know people</li>
<li> Sit next to people in the panel discussions. You are going to have to anyways because they usually fill up. Say hello and introduce yourself.</li>
<li>No matter how people try to avoid it, business cards still are used. I would expect to see more QR codes &amp; more digital connecting this year. What’s your twitter?  What’s your Linked in? What’s your social handle? What’s your google + (As a personal rule I only add true acquaintances and possible clients to linked in.</li>
<li>If a panel is full and you can’t get in. Start the panel discussion outside with those who are waiting to get in. You would be surprised the amount of knowledge and ideas that flow in the hallway. It is extremely exciting. One year, we simply started a conversation about the topic in the panel that became so much fun we didn’t even enter the panel when there was space.</li>
<li>Try and find people in your field  talk, chat, share ideas, put together a lunch meeting. This year there will be lots of meet-ups for specific specialties. I’ll be heading to some of the mobile ones and hopefully will find some jquery mobile people along the way. Do a search on sites like  ev<a title="Eventbright" href="eventbright.com" target="_blank">entbright.com</a>, lanyrd.com, meetup.com.</li>
<li>Attend the mixer events hosted by the companies.  Go to ones where the music is not too loud. Your whole goal is to chat and make friends and it’s hard to do that with music.</li>
<li> If you have a particular party you want to go to give yourself some time. The lines can sometimes wrap around blocks and it may take you at least an hour to get in. Eat before hand as there is no guarantee food will be available!</li>
</ul>
<ul>
<li>Do not stay out too late at the parties – they can wear you down. Some parties go till 2 in the morning or later and you won’t be very receptive to early morning panels if you are hung-over, tired, or just not awake.</li>
<li>Arrive early to your favorite panels to get the up front seats</li>
<li>If a panel is just boring get up and  go somewhere else. There are usually 3 -4 panels going on at the same time. If you are embarrassed to get up and leave then join the interactive chat rooms. You can hear about things going on in other panels and find another place to go.</li>
</ul>
<ul>
<li>Watch your belongings at all times. Just be aware of your stuff. Last year there was about 5,000 people in attendance.</li>
<li>After a panel is over INTRODUCE yourself to panel members that you found awesome. Give your card, your name, and some short information about yourself. They want to hear from you and are excited to know that you loved the panel.</li>
<li>Take notes – if you get a great idea write it down. Trust me you will lose track of that idea so fast in all the commotion.</li>
<li>Collect inspirational materials -  There are tons and tons of posters, design ideas, etc. Collect them and add them to your idea bag. Some of the world’s best and talented designers are at SXSW.</li>
<li>Visit the trade show.  Talk to people there and pickup the freebies &amp; network</li>
<li>Try to avoid panels that just preach to you. The interactive are the best. Not all presenters are awesome.</li>
</ul>
<p>Above all things talk to people and explore the venue.  The next person could be super awesome cool. You may discover ideas you never even dreamed. As I mentioned before uidesignguide came about because of my own passion inspired by SXSW 4 years ago now.</p>
<p>So when you get there look around and become immersed in the atmosphere. The whole time you are in Austin it’s like one great big high being around some of the greatest minds in the industry from around the world!</p>
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		<title>Agile And UX Design Work Best When You&#8217;re Agile?</title>
		<link>http://www.uidesignguide.com/2011/07/15/agile-and-ux-design-work-best-when-youre-agile/</link>
		<comments>http://www.uidesignguide.com/2011/07/15/agile-and-ux-design-work-best-when-youre-agile/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 20:47:22 +0000</pubDate>
		<dc:creator>uidesigner</dc:creator>
				<category><![CDATA[Agile UX]]></category>
		<category><![CDATA[design mentality]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[UI Design Articles]]></category>
		<category><![CDATA[UI Management]]></category>
		<category><![CDATA[User Experience Design]]></category>
		<category><![CDATA[agile design]]></category>
		<category><![CDATA[agile design methods]]></category>
		<category><![CDATA[agile help]]></category>
		<category><![CDATA[agile lean]]></category>
		<category><![CDATA[agile tips]]></category>
		<category><![CDATA[agile tools]]></category>
		<category><![CDATA[agile ui design]]></category>
		<category><![CDATA[agile ux]]></category>
		<category><![CDATA[agile ux help]]></category>
		<category><![CDATA[design lessons]]></category>

		<guid isPermaLink="false">http://www.uidesignguide.com/?p=1528</guid>
		<description><![CDATA[This is the third article in my long running series on Agile and User Experience Design.  I have a feeling this will generate quite a bit of discussion and as an experiment I will also post this on my Google + stream.  Let’s get started shall we. As a UX professional, agile is less about [...]]]></description>
			<content:encoded><![CDATA[<p>This is the third article in my long running series on Agile and User Experience Design.  I have a feeling this will generate quite a bit of discussion and as an experiment I will also post this on my <a title="Google Plus" href="gplus.to/prestonmccauley" target="_blank">Google + stream</a>.  Let’s get started shall we.</p>
<p>As a UX professional, agile is less about a methodology and more about adaptive design practices.  It’s about taking all of your “UXPERIENCES” and squeezing them into a magic box and then pulling out the tool, item, or design pattern you need.  It’s about taking business requirements and using an idea to formulate working models and design concepts.  The tools are not the Swiss army knife, <strong>you are! </strong>The key to making Agile UX work for you is the ability to draw upon experiences and resources quicker and faster.  You need to be able to filter what’s important and what isn’t.</p>
<h1>Hey UX, it’s me, Mr. Time Lines.</h1>
<p>Deadlines and timelines exist in the agile world too?  This is why you constantly need to balance time, cost, and resources. Basic project and time management are keys to your overall success.</p>
<p>Many UX and visual designers have experienced the agile design time crunch.  Manufactured time constraints can entirely kill the design process.  In reality, design and development are not as different as you might think.  Design tends to evolve through different changes in color, layout, relationship, space, and more.  Development evolves through refinement, efficient, logical code.   Each of these two disciplines require discipline to know when to stop.  Use timeline as a motivator instead of as a constraint.  If you get to a good design before the clock runs out, you win. If you get a fully complete, functional, usable design the first time around you are much less likely to iterate the design.</p>
<p>Spending more time than is necessary is where UX people get stuck.  We tend to become isolated on UX island and continue to build boats with different colors, shapes, sizes and positions, while others have already left the island to explore new territory.  You need to be cognizant of when you become stuck on the island.  Find a place to leave your boats and make notes on points you want to iterate later.  Be sure to bring this up in the next planning meeting!  Be aware of your revision points or no time will be allotted for changes in later iterations.</p>
<h1>How Much Pre-work Is Enough Work?</h1>
<p>When examining your product backlog list, it is essential that the list is clean and groomed by your product owner.  This gives you time to identify UX functions before starting on any development. Resist the urge to just design and get something built, especially if you aren’t using a <a title="Kanban WikiPedia" href="http://en.wikipedia.org/wiki/Kanban" target="_blank">Kanban methodolgy</a>.  If in your agile cycle you have a load 0 start point  this is the perfect time to start queuing up your UX agenda. If you don’t save time before the project and after each iteration for pre/post UX planning this is a red flag. It can lead to catastrophic failure.</p>
<p>This brings us to the million dollar UX question, “<em>How much work is enough work if a wood chuck could chuck wood?</em>” The answer is simple: Just enough!  Different situations are going to require different thinking processes and different tools from your arsenal. Maybe you are used to a waterfall process where the design is tossed over to developers never to be seen until a complete product. If you are lucky, you, as the UX team, are included at the start of the project brain storming.</p>
<p>In the several cases I have seen, stakeholders and business teams won’t even consider inviting low level employees to these meetings. This is really sad because there is so much value to be gained at this point of the thinking process.</p>
<p>Here are a few guidelines to help you gauge “just enough”:</p>
<ul>
<li>What do your stakeholders or management expect as deliverables? Sketches? Wire-frames? Mocks? Prototype?</li>
<li>What’s the definition of “done” for the iteration?  (<em>I could spend a whole article on this subject alone…</em>)</li>
<li>How long are your iterations? A longer iteration gives you more time, but <span style="text-decoration: underline;">always, always</span> leave time to plan, conceptualize and prepare for the next iteration.</li>
<li>Two weeks ahead of the development cycle is widely accepted as best practice. I personally find that if you have one week iterations you should plan one week. This is after your load 0. (providing you get this time.)</li>
</ul>
<h1>There Isn’t Enough Time To Complete My UX Design.</h1>
<p>Even in waterfall methodology there is never enough time to complete the design. Agile is no different, except expectations can be and should be set by the UX and development team. <strong>You, </strong>as the team, are completing the work and only so much can be done in an iteration.  So what expectation will you set?  That of the overachiever?  Perhaps you have the completionist mentality.  Maybe you are a perfectionist.  You may even be the repeatist.   Each of these traits can be your undoing in a fast pace, real world design situation.  Time is money and money is time.  In order to succeed, you need to be AGILE. You must put aside your own defeatist design patterns to see success.</p>
<ul>
<li>The overachiever seeks to get so far ahead of the development team that requirements change right underneath them.  This can lead to wasted effort and a sense of under accomplishment for the whole team. Stay focused on what you signed up to do and do it to completion. Notice I said don’t do it until it’s right.</li>
<li>The completionist believes the end UX needs to be in a final production ready state. The true goal of agile is to be able to easily complete an iteration of a product and then if necessary change based upon stakeholder or user feedback. Re-iteration and redesign is necessary, but sadly, often not followed in agile.</li>
<li>The perfectionist must always have the design perfect. It’s not going to happen.</li>
<li>The repeatist continues to build on the completed design with three, five, ten different designs. This can spur new ideas, but this also can start a violent redesign cycle where nothing ever reaches a state of even close to done.</li>
</ul>
<p>Set  your ground rules up front. You are responsible for your part in the team. If the team fails an iteration, figure out the problem. What went wrong?</p>
<p>The experts will tell you not to point fingers or blame other team members. The truth is you need to get to the root of the problem. This may come across as blaming in a number of forms. Be professional and state the true concerns. Your project depends on the sanity and civility of your team. Here is just a small sampling of some comments I’ve heard after failed iterations:</p>
<ul>
<li>Requirements were not clear</li>
<li>User stories kept changing</li>
<li>I over estimated how much I could handle</li>
<li>The team over estimated how much they could get done</li>
<li>Outside influences such as bugs and other unaccounted for tasks got in the way.</li>
<li>Team member x only has y percentage of time available and z is dependent on their knowledge</li>
<li>The stories were too big</li>
<li>The UX was not “done”</li>
<li>The development was not done</li>
<li>QA hasn’t had time to adequately test</li>
<li>Team member X was sick and not available</li>
<li>We couldn’t conduct usability testing</li>
<li>I came up with a better idea and started over again.</li>
</ul>
<p>No matter what the reason, the team signed up to do the work. The unexpected is always going to happen, so expect it.   Let the team know if you have to work on a special process every week that no one else can do.  Don’t wait until the morning scrum to solve a roadblock, fix it immediately.  When you detect your failure, or potential for failure, early, there is still time to change the course. Above all, stay <a title="Agile Time Traveler" href="http://www.uidesignguide.com/2009/10/20/ui-design-lessons-a-ui-designer-in-an-agile-world-get-me-out-of-hell-part-1/" target="_blank">involved in each part of the process</a>. A technical decision can hurt an application UX decision. A brilliant UX decision can dramatically increase development time. The group needs to stay informed, in control, and empowered to complete the project before the clock runs out and the money stops flowing.</p>
<p> </p>
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		<title>UI Design Class: What Type Of User Experience Designer Are You? Part 1</title>
		<link>http://www.uidesignguide.com/2011/03/18/ui-design-class-what-type-of-user-experience-designer-are-you-part-1/</link>
		<comments>http://www.uidesignguide.com/2011/03/18/ui-design-class-what-type-of-user-experience-designer-are-you-part-1/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 19:15:08 +0000</pubDate>
		<dc:creator>uidesigner</dc:creator>
				<category><![CDATA[Design Class]]></category>
		<category><![CDATA[design mentality]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[ux value]]></category>

		<guid isPermaLink="false">http://www.uidesignguide.com/?p=1431</guid>
		<description><![CDATA[In this article we will examine the type of UX person you are or will be. So join me for the first in a new article series. We will take a historical look at user experience, and then in future articles look more at your personal UX style. Taking a look back at the past [...]]]></description>
			<content:encoded><![CDATA[<p>In this article we will examine the type of UX person you are or will be. So join me for the first in a new article series. We will take a historical look at user experience, and then in future articles look more at your personal UX style.</p>
<p>Taking a look back at the past several years of User interface design has revealed some interesting insight into trends and techniques. The last few years we have been undergoing a transformation of the user experience. Today I believe this is no longer true, at least at this slice in time.</p>
<h1>Cue The Time Machine</h1>
<p>Let’s take a trip back to art history. The great artist Rembrandt created many works of art and unlike many artists he was fortunate to be recognized as an expert in his lifetime. This expertise allowed him to take on many jobs, but he wasn’t the best at managing his money.</p>
<p>During his lifetime, he took on several apprentices that wanted to learn and emulate his skill. This masterful imitation was carried on in the works of his apprentices. They took what they learned from their master and produced new works. Think of it as Creative Commons of the Renaissance. Imitation was encouraged, clients expected to have the same level (or better) of artistry as their next door Lord, or Lady.</p>
<p>Hopefully, I still have your attention, if not come back to the light Carol Anne!</p>
<h1>The Cloned Experience</h1>
<p>Lets fast forward centuries ahead and we discover the same is true with 2009, 2010, and 2011. Everyone wants to imitate the greats – Facebook, Mint, Google. It all depends on who is on top at the time.</p>
<p>This level of expert imitation is in many cases what your client expect at the bare minimum – A term I like to refer to as “The cloned experience.” Make my app work like Google’s “x” or Facebook’s “y”. Where “x” or “y” is a feature or experience.</p>
<div style="float: right; margin: 8px; padding: 4px; width: 300px; border: 2px dotted #cccccc; background-color: #f2f2f2;">
<h3 style="margin-bottom: 0px; color: #404040;">UX For Thought</h3>
<ul style="font-size: 11px; font-style: italic;">
<li>Can an experience be cloned?</li>
<li>Is going to Disneyland in my back yard the same as going to Florida?</li>
<li>Where is the line between copying &amp; imitating?</li>
<li>Can an emotional attachment to an application be an advantage?</li>
</ul>
</div>
<p>In essence, we are copying the masters of our time, trying desperately to capture the glory and wealth these masters hold. By copying the styles, techniques, features, and experiences we hope to improve our customer base, application value, etc…</p>
<p>The interesting thing to note is the “what” we copy doesn’t stay the same forever. Take a look back to the 2006-2008 time frame and we were all trying to duplicate features from Yahoo, Myspace and the like. What magic thing happens to push the online design and experience to a new age? Web 2.0 (I hate that term), was really about a transformation in customer experience. In even simple terms, we started designing experiences like we should have been designing them all along. Due to cost, time, and acceptance of the UX field many companies couldn’t accomplish this level of application design. Why justify spending money on the experience when it already has all the features?</p>
<p>Despite this mentality there were a few companies trying to elevate the experience beyond expectation. These companies took the most complex interactions and with the help of faster libraries, better programming tools, faster databases, transformed to a more immediate, less random experience.</p>
<p>At the very core UX’s view was transformed as we struggled to mold how users work with our applications, but beyond the tools we started to break down complexities in new ways. What happened was a digital Renaissance, we thought of experience as more of an emotional connection to the user. We tried to break away from the term user and attempted to make the experience personal.</p>
<p>But wait, you say “didn’t we already do this in the dot.com era”?</p>
<p>Yes, we tried to, we attempted desperately to accomplish a personal connection with our applications. In case you don’t remember the imitated experience of the pre/post dot.com era was to tack “MY” on to everything. “myweb” “myplace” “myspace.” As of the writing of this article, myspace is on the way out. It’s now more about our, but I’ll talk about this more in a future article.</p>
<h1>Relation And Location Bring Social Realization</h1>
<p>One of the underlying factors of this rapid transformations is relationship and location.<br/>
Certainly, the ability to interact faster with our users, clients and customers plays a big factor in these quicker transitions. What used to take centuries, now takes years. In the matter of an hour I can view 10 designs and go hands on with several experiences across the globe. I can try out the latest app in Korea, converse with a friend of twitter, and view a viral video all from the convenience of the IPAD in the bedroom.</p>
<p>I would bet if you took a random sampling of applications in different industries created during this and the past year you would find a large similarity in features, functions and experience. There are reasons “business intelligence people” would like you to believe why this similarity exist.</p>
<p>I’ve heard everything. “Well, X company probably spent billions on user research”, to “Company on Top at the time is doing it or will be doing it”. The simple answer is we conform to the norm of the time. And in many cases regardless of the perceived user experience. This makes it very difficult to move to a transformation of the experience.</p>
<p>This brings us back to the present. We are in the pre-phases of <strong>Web New. 0h! </strong>(You heard the term here first.) What is the catalyst that brings about a transformation from the common experience to New Design.</p>
<p>If you listen to all the news right now, most people would say the tablet revolution is upon us. After years of research and money the technology has finally caught up to the need, desire and want of the average user. Is this enough to classify this as a transforming experience? Should everyone start jumping to these devices and build custom experiences?</p>
<p>In the next article we will take a look at some factors that contribute to a transforming user experience.</p>
<p style="font-size: 10px; color: #eeeeee;"><a href="http://en.wikipedia.org/wiki/Rembrandt" target="_blank">Rembrandt: wikipedia</a></p>
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		<title>UI Design Conferences: SXSW Interactive 2011</title>
		<link>http://www.uidesignguide.com/2011/02/20/ui-design-conferences-sxsw-interactive-2011/</link>
		<comments>http://www.uidesignguide.com/2011/02/20/ui-design-conferences-sxsw-interactive-2011/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 03:59:30 +0000</pubDate>
		<dc:creator>uidesigner</dc:creator>
				<category><![CDATA[design mentality]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[UI Design Conferences]]></category>
		<category><![CDATA[UI Design Events]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[sxsw 2011]]></category>
		<category><![CDATA[sxsw interactive 2011]]></category>

		<guid isPermaLink="false">http://www.uidesignguide.com/?p=1383</guid>
		<description><![CDATA[It’s my favorite time of the year! Only one more month to SXSW Interactive 2011.. It’s time for networking, sharing, exploring the cutting edge of user experience, design, new technologies, and so much more. Believe it or not it’s the conversations in the hall that can be the best part of SXSW 2011. Let’s take [...]]]></description>
			<content:encoded><![CDATA[<p>It’s my favorite time of the year! Only one more month to <a href="http://www.sxsw.com" target="_blank">SXSW Interactive 2011.</a>. It’s time for networking, sharing, exploring the cutting edge of user experience, design, new technologies, and so much more. Believe it or not it’s the conversations in the hall that can be the best part of SXSW 2011. Let’s take a look at some of my currently planned schedule and talk a little bit about the venue this year.</p>
<p>First off the panel picker was vastly improved and the design makes it a lost easier to sift through 1000+ panels. Now if the titles would just accurately depict what the panels are about the experience would be a bit more pleasant. There is a lot in a name, but some of these panels I really can’t make heads or tails about what the talks will be about.</p>
<h1>SXSW 2011 – What’s a SXSW?</h1>
<p>What makes a great conference full of five days of panels great? Is it the people, the conversations, the business deals made in the hall, or getting to witness and interact first hand with awesome startups? Well, It’s a little bit of all of these things. Ultimately, it comes down to the presentations &amp; banter in the halls while waiting for panels.</p>
<p>The greatest thing I personally gain is inspiration to continue writing and practicing in the user experience field. It’s wonderful to come together with some of the brightest minds in the world talk, eat, and party. So let’s take a look at a few of panels I may potentially attend next month. I only say potentially, because you are encouraged to move panels if something is not to your liking.</p>
<h1>A Word To The First Timer </h1>
<p>I encourage you to attend the first day session <em><a href="http://schedule.sxsw.com/events/event_IAP8384" target="_blank">How To Rawk out at SXSW Interactive</a></em>. In the past this panel provided excellent comments, superb tools, and great advice to get you the most out of your experience. </p>
<h1> A Few Sessions that are Intriguing </h1>
<ul>
<em>
<li><a href="http://schedule.sxsw.com/events/event_IAP8017" target="_blank">Gamechanging: Turn Your App Into A Cooperative Game </a>
</li>
<li><a href="http://schedule.sxsw.com/events/event_IAP5536" target="_blank">Fan to Fanatic: True Blood’s Marketing Hook</a> </li>
<li> <a href="http://schedule.sxsw.com/events/event_IAP6011" target="_blank">Games User Research: Oh no! You’re Doing It Wrong!</a></li>
<li><a href="http://schedule.sxsw.com/events/event_IAP5823" target="_blank">Creative Workshop: 80 Challenges to Sharpen Your Design Skills</a></li>
<li><a href="http://schedule.sxsw.com/events/event_IAP7120" target="_blank">Design-Driven Innovation: How Designers Facilitate the Dialog</a></li>
</em><p><em/>
</p></ul>
<p>Hope to see you at SXSW and if you want more information you can always <a href="http://twitter.com/uidesignguide" target="_blank">follow me on twitter @uidesignguide</a></p>
<p>I leave you all with one more article I wrote back in 2009. A lot of the information is still valuable for your trip to SXSW 2011.<br/>
<a href="http://www.uidesignguide.com/2009/03/05/sxsw-2009-interactive-survival-guide-tips/">SXSW 2009 Interactive – Survival Guide &amp; Tips</a></p>
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		<title>UI Application Reviews: Iphone App LOQLY</title>
		<link>http://www.uidesignguide.com/2011/01/24/ui-application-reviews-iphone-app-loqly/</link>
		<comments>http://www.uidesignguide.com/2011/01/24/ui-application-reviews-iphone-app-loqly/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 05:27:18 +0000</pubDate>
		<dc:creator>uidesigner</dc:creator>
				<category><![CDATA[Application Design Reviews]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[IPHONE]]></category>
		<category><![CDATA[iphone app]]></category>
		<category><![CDATA[iphone applications]]></category>
		<category><![CDATA[iphone design]]></category>
		<category><![CDATA[iphone ui]]></category>

		<guid isPermaLink="false">http://www.uidesignguide.com/?p=1269</guid>
		<description><![CDATA[From time to time I get to help friends out with their application ventures. Such is the case with LOQLY. LOQLY is a new GEO location question and answer application for the IPHONE. The premise behind the app is simple. Locals know their area the best. Build a community around locals mixed with the massive [...]]]></description>
			<content:encoded><![CDATA[<p>From time to time I get to help friends out with their application ventures. Such is the case with LOQLY. LOQLY is a new GEO location question and answer application for the IPHONE. The premise behind the app is simple. Locals know their area the best. Build a community around locals mixed with the massive location database that is Google for a rich, “right now experience.”</p>
<h2>LOQLY and You</h2>
<p>How many times have you driven by a place and thought? “Hmm I wonder what the food is like there, should I try it?” “Where can I find a decent store that sells my favorite brand of product. This is where LOQLY comes to the rescue. It’s question and answer, meets GEO location.  It’s area expert, meets new area locals.</p>
<h2>Great Apps Don’t Happen Over Night</h2>
<p>Let’s take a short look at the apps development cycle.<br/>
In previous alpha versions I felt the primary function was too hidden. Thankfully, with a little advice from yours truly, some of the interactions and screens were moved around to give a quicker experience.</p>
<p>The size and position of the submit a question button was increased by about 3 times. Originally the button was too small, now its extremely visible and the nice fade effect from submit to screen transition gives you a sense of accomplishment as you post your question for the LOQLY world.</p>
<p>So how does LOQLY Work?</p>
<h2>Ask a Question</h2>
<p><a href="http://www.uidesignguide.com/wp-content/uploads/2011/01/loqly_1.jpg"><img src="http://www.uidesignguide.com/wp-content/uploads/2011/01/loqly_1-200x300.jpg" alt="" title="LOQLY Question And Answer" width="200" height="300" style="float:right; margin:10px; border:2px solid #404040;"/></a>It’s simple look up a location using the categories / or search, and when you locate a place click the big orange button to ask a question. LOQLY is smart and with your permission uses your current GEO location coordinates to locate places nearby. Not to mention when you post a question, it can be posted to your Facebook profile at the same time.</p>
<p>Access your questions from the handy menu at the bottom, or view other trending questions. When you are done asking your questions sit back and wait.</p>
<h2>Wait For Responses</h2>
<p>Push notifications on the IPHONE make it breeze to see when your question has been answered. Just post your question and go about your business, someone is sure to come along with the answers you need. You as the original question asker have the ability to mark the answers people submit as thumbs up / thumbs down. It couldn’t be more simple!</p>
<h2>Join The Community</h2>
<p>LOQLY has a lot more great features coming up. I can’t say much but some of them I am really excited about. Get your spot now <a href="http://loqly.me">and download LOQLY</a>. Did I mention it was free?</p>
<p>Platform: Iphone<br/>
Web Site: <a href="http://loqly.me/">http://loqly.me/</a></p>
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		<title>UI Conferences: The Big D Design Conference 2010</title>
		<link>http://www.uidesignguide.com/2010/05/27/ui-conferences-the-big-d-design-conference-2010/</link>
		<comments>http://www.uidesignguide.com/2010/05/27/ui-conferences-the-big-d-design-conference-2010/#comments</comments>
		<pubDate>Thu, 27 May 2010 13:10:57 +0000</pubDate>
		<dc:creator>uidesigner</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[Live Design Blogs]]></category>
		<category><![CDATA[UI Design Conferences]]></category>
		<category><![CDATA[UI Design Events]]></category>

		<guid isPermaLink="false">http://www.uidesignguide.com/?p=1226</guid>
		<description><![CDATA[Tomorrow kicks off the two day conference event here in Dallas. This will be the second  year of the Big D Design Conference. A host of speakers and tracks are available covering several tracks on social media, social strategy, user experience design, and coding and development.  This year also brings back the workshop track which [...]]]></description>
			<content:encoded><![CDATA[<p>Tomorrow kicks off the two day conference event here in Dallas. This will be the second  year of the <em><a href="http://bigdesignconference.com/" target="_blank">Big D Design Conference.</a> </em>A host of speakers and tracks are available covering several tracks on social media, social strategy, user experience design, and coding and development.  This year also brings back the workshop track which is my personal favorite. The small crowd size allows for some really nice interaction with the entire group. I will also have several of my friends there so it looks to be a great time. <span id="more-1226"/></p>
<p>Last year the team did a great job of organizing the conference and brought in some interesting speakers. This year a few on the docket include: <a href="http://www.userglue.com/bio.php" target="_blank">Russ Unger</a>, <a href="http://www.mkanderson.com/" target="_blank">Keith Anderson</a>, <a href="http://www.uie.com/brainsparks/" target="_self">Jared Spool</a>, <a href="http://poetpainter.com/" target="_blank">Stephen Anderson</a>, <a href="http://helloburin.com/" target="_blank">Burin Asavesna</a>, <a href="http://www.designthinkingdigest.com/" target="_blank">Chris Bernard</a> , <a href="http://www.whatmakesthemclick.net/" target="_blank">Dr. Susan Weinschenk </a> and many more.</p>
<p>Last year I did a review of the book “<a href="http://www.uidesignguide.com/2009/05/12/book-reviews-neuro-web-design-what-makes-them-click/" target="_blank">Neuro Web Design: What Makes them Click.” </a> It’s a fantastic book still on my resource shelf today.</p>
<p>Stay tuned to this thread as I cover topics, highlights, and some pictures from the event Friday and Saturday.  My twitter account will be a buzz.</p>
<p>@uidesignguide</p>
<p>Congratulations to the organizers. This year was great. Many of the panels were awesome.  There were some minor hic-ups but the greatest thing about the Big D Design Conference is simply the fact that it is still small enough to become fully immersed in the people. That is a great thing!  Sadly, not a lot of people headed out to the @cohabitat party tonight, but it was a great place to talk and meet people, and speakers.</p>
<p>My Personal Highlights</p>
<ul>
<li>Design Lenses – A lot of great information on how we can use design lenses</li>
<li>Design Anatomy – A great talk on design processes / methods and the way these processes are meant to work.</li>
<li>Being able to get up close and talk with some of the speakers</li>
<li>Being able to work on my visual note taking</li>
<li>Exposure to lots of great ideas &amp; people</li>
</ul>
<p>The next conference I plan on attending is Open camp. This is a lot more on the WordPress development side, but contains ideas from all different fields.</p>
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		<title>UI Design Book Review: &#8220;Designing for the Greater Good&#8221;</title>
		<link>http://www.uidesignguide.com/2010/04/03/ui-design-book-review-designing-for-the-greater-good/</link>
		<comments>http://www.uidesignguide.com/2010/04/03/ui-design-book-review-designing-for-the-greater-good/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 19:17:11 +0000</pubDate>
		<dc:creator>uidesigner</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[UI Book Reviews]]></category>
		<category><![CDATA[UI Design Articles]]></category>
		<category><![CDATA[Book Review]]></category>
		<category><![CDATA[non-profit design]]></category>
		<category><![CDATA[non-profit design book reviews]]></category>

		<guid isPermaLink="false">http://www.uidesignguide.com/?p=1165</guid>
		<description><![CDATA[I recently received a preview copy of “Designing for the Greater Good.” by Peleg Top &#038; Jonathan Cleveland. This is a hard bound coffee table size book full of non-profit design examples. Often, the world of non-profit design is viewed as second rate and a burden or after thought. ]]></description>
			<content:encoded><![CDATA[<p>I recently received a preview copy of “Designing for the Greater Good.” by Peleg Top &amp; Jonathan Cleveland. This is a hard bound coffee table size book full of non-profit design examples. Often, the world of non-profit design is viewed as second rate and a burden or after thought. This book helps to show that just because a designer is not getting paid, that beautiful non-profit design can and does happen everyday. Inside you will find a showcase of some of the best non-profit design available today.</p>
<h2>What’s Exciting About This Book?</h2>
<div id="attachment_1173" class="wp-caption alignright" style="width: 271px"><a href="http://www.uidesignguide.com/wp-content/uploads/2010/03/design_book_2.jpg"><img class="size-medium wp-image-1173 " title="Designing For The Greater Good - Example Image 2" src="http://www.uidesignguide.com/wp-content/uploads/2010/03/design_book_2-261x300.jpg" alt="Designing For The Greater Good - Example Image 2" width="261" height="300"/></a><p class="wp-caption-text">Designing For The Greater Good - Example Image 2</p></div>
<p>Examples and lots of them, in full color glory. Inside you will find so many different designs spanning the entire non-profit sector. What would a book of this nature be without being able to explore the thought and meaning behind the designs.  The book does exactly this, by giving “spotlight” looks at artists across the United States and Canada. Each section of the book is categorized by the type of non-profit group (human rights, environmental, family and community, etc…)</p>
<p>After a look through the first few pages you will start to notice that design really is alive and quite well in the world of non-profits.  From posters, packaging, billboards, signage, business cards, this book really covers the entire spectrum of non-profit design. One of my favorites for AIGA is great (see picture to right). Design like this just gives you a good feeling. Notice the attention to detail and I love the bleed off the page.</p>
<h2>What Can I Do With The Book?</h2>
<p>For one thing if you have ever worked on a non-profit project, you might feel a bit unsure where to go with your ideas. One of the best things this book helps you do is explore the depths of creativity. You may even choose to spend more time working on your non-profit design after seeing some of these great examples.It’s a great book and a nice addition to any reference library.</p>
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