Sometimes An Interface Design Fails. Don’t Worry Just Learn From Your Mistake. Refine The Design!

Design Lessons: Should You Rush Your Design To Market or Stall it for Great Design?

By uidesigner on April 9th, 2008

What makes a good design? Is it the process of creating the design, the aesthetic, or the usability? Does increasing a complex process for design force it to be good, or hinder a web application’s creative possibilities?

The House that Jack Built…Is Crumbling Down

Let’s say you are a contractor building a new home for an unknown family. Looking at your deadline you realize you aren’t going to make it on time. It’s time to do something to solve the problems. What can be cut first?

Perhaps you get cheaper wiring, maybe the concrete on your house didn’t dry before the rest of the foundation had set. Because you are behind schedule you feel the only way for you to “catch up” is to cut corners. Cut one corner and you have opened up Pandora’s Box. It’s so easy to cut more and more. You begin a process of jamming things in just to meet the deadline. One year later the house catches fire and you are sued because you cut those corners.

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Did You Know Paper-Prototyping Adds Value If Done Right?

By uidesigner on February 14th, 2008

First off let me state it’s been awhile since I have posted. This is mainly because projects have kept me busy.

Lately, I’ve been trying to push the power of paper-prototyping. It’s a tough concept to get across though because some just don’t see the value. In fact, the customer, BA, Product Owner, just want you to show the customer a mocked up (coded) prototype. This is nerve racking because problems and issues in the design can be ferreted out much quicker using the paper prototyping method.

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