Welcome to my first in a series of design processes instructions and examples. These are setup in such a way as to walk you through development cycles in relation to creating, producing, usability testing, and execution from a UI Design stand point.
I’ve been wanting to get back to the core of this blog for some […]
What makes a good design? Is it the process of creating the design, the aesthetic, or the usability? Does increasing a complex process for design force it to be good, or hinder a web application’s creative possibilities?
Let’s talk about proper widget usage. It’s imperative to know when to use the right tool for the right job. I wouldn’t use a sledge hammer to hang a painting (unless it was a very large painting.) I wouldn’t use a socket wrench as a pliers. I could use a butter knife to screw something […]
When is it appropriate to use icons in your application? This is a decision I always have to make when creating a complex application. There are several key factors that you can use to support your reasoning for
utilizing icons. It’s important to know why to use icons over some other method. What things should you […]